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RX: Gaming

Terry Lavender
Sep 11th, 2009

Autism and chronic pain hardly seem likely subjects for video games. But Vancouver-based researchers are using video game technology to help improve the lives of people suffering from both these conditions.

Diane Gromala (top photo) has lived with chronic pain for more than 20 years. And she’s not alone. Almost one in five Canadians, 52 million people in North America, suffer from chronic pain, which Gromala defines as pain that lasts more than six months.

Traditionally, chronic pain is eased by administering painkillers such as morphine, but Gromala, an interactive arts and technology professor at Simon Fraser University, has a different solution. She’s experimenting with using video games and other technologies, to alleviate chronic pain.

Gromala believes that using computer technology will help control costs and waiting times as health care becomes more expensive and as the baby boom generation ages. “Controlling pain through virtual reality therapies has the promise of providing successful, cost-effective alternatives to pain medications."

Strolling Along the Drive, Virtually

Terry Lavender
Sep 1st, 2009

Videogames have come of age. A whole generation has grown up since Pong and Pac-Man first entered the public consciousness. And as game players have matured, so have games themselves. Today, videogames are used to teach children how to count and adults to type, to train firefighters to navigate through smoke-filled rooms, to raise awareness about climate change, to sell hamburgers and even to recruit people into the U.S. Army.

Taking games seriously

Terry Lavender
Aug 31st, 2009

Hockey players and hospital workers may not seem to have much in common, but the activities of both have been simulated in videogames by Simon Fraser University researchers.

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